Design and Technology

Curriculum spine

Overall – Curriculum spine and endpoint statement/s:

Design and Technology encompasses life skills, which allow pupils to consider the whole product life cycle and wider global issues. They will master skills which are transferable through focussed practical tasks and independent learning. Creative learning and risk taking is fostered throughout, as well as an appreciation of where products come from and how they are used. Pupil’s experience and appreciate the world outside the classroom and apply this within their learning. 

Year Group Curriculum Spine

Y7To foster an understanding of the subject, through the development of skills and processes. To produce artefacts which are creative, independent and with a basic appreciation of where they have come from. Pupils gain an appreciation of natural resources and issues of sustainability, with consideration of the wider world.
Y8Through creative learning pupils design and produce outcomes, which they are proud of and challenge their existing abilities whilst fostering new. Pupils generate a deeper realisation of material selection and the ability to choose appropriate processes independently, to suit the intended purpose and goal for the task.  Pupils gain a visual appreciation for the wider world and artefacts, which will inspired and be transferred into their outcomes. Alongside consideration of transferring skills into future careers.
Y9To consolidate and combine their learning from year7 and 8, with enthusiasm and enjoyment for the subject, to make tailored outcomes which are appropriate for all learners to access. To foster inquisitive minds and realisation of time limitations, through selection of processes used to create the artefacts.
Y10To further enhance and combine the core principles of the curriculum through practical learning, which inspires and allows pupils to express individuality and enjoyment in all tasks. To foster global issues through their work and create opportunities for purposeful experiences, which will be transferable into later life.
Y11Pupils master their independence in the selection of tasks, tools and processes within set perimeters of time and personal goals. Empower a philosophy of independence, goal setting and creative realisation of the design principles into fruition. To ensure all learners and abilities understand and apply the higher order thinking skills, which are required to access and apply knowledge when answering examination content. To consolidate transferable life skills which allow them to realise the influences of the wider world and global issues throughout all aspects of their work.

Key Stage 3

Year 7 (26 lesson rotation)

Study TopicKnowledge and SkillsAssessmentSupport
In year 7 we complete focussed practical tasks and a project based on an iterative design process.
The pupil’s main project incorporates movements and mechanisms to produce a Cam toy.
• Development of practical skills including hand and machine skills through working with timber and polymers.
• Knowledge and understanding of CAD/CAM – 2D design and laser cutting.
• Machine health and safety training and tests.
• Knowledge of key terms linking to movement and mechanisms.
• Knowledge of the design process including investigating, designing and evaluation.
• Learn how to draw in isometric 3D perspective when generating ideas.
 
National curriculum links
Design – Points 1,2,5.
Make – Point 1
Evaluate – Point 3
Technical knowledge – Points 1, 2, 
Project work – Cam toy.
 
Practical outcomes – Letter, cam toy and CAD/CAM keyring.
 
End of unit examination.
www.technologystudent.co.uk 
Topic – Mechanisms

Year 8 (24 lesson rotation)

Study TopicKnowledge and SkillsAssessmentSupport
In year 8 students complete two project based practical outcomes using multi materials and CAD/CAM. These projects build on their knowledge and understanding from year 7. Currently they are making a clock and moving toy.• Development of practical skills including hand and machine skills through working with timber and polymers.
• Knowledge and understanding of CAD/CAM – 2D design and laser cutting.
• Machine health and safety training and tests.
• Knowledge of key terms linking to Movement and mechanisms.
• Knowledge of the design process including investigating, designing and evaluation.
• Learn how to accurately mark out and cut card and boards to create a 3D product. 

National curriculum links
Design – Points 1,2,5.
Make – Points 1,2
Evaluate – Points 3,4
Technical knowledge – Points 1, 2, 
Project work – Clock and moving toy.
 
Practical outcomes – Clock, Moving toy and 3D animal/shape
 
End of unit examination.
www.technologystudent.co.uk

Completing primary research questionnaires and interviews.

Year 9 (24 lesson rotation)

Study TopicKnowledge and SkillsAssessmentSupport
Skills based learning tasks are completed through producing a range of practical outcomes to develop practical skills using multi materials.
Theoretical knowledge and understanding of Design and Technology concepts. Examples include sustainability, designing, specifications, mechanisms, material properties, new and emerging technologies.
• Development of practical skills including hand and machine skills through working with card/boards, timber and polymers.
• Knowledge and understanding of CAD/CAM – 2D design and laser cutting.
• Knowledge and understanding of manufacturing techniques and processes including concept modelling.
• Knowledge of key terms linking to structures, systems, mechanisms, material properties, modern materials, strengthening structures, forces and environmental concerns. 
• Knowledge and understanding of how design is influenced by others including designers, biomimicry and human factors.
• Knowledge of the design process including investigating, designing and evaluation as an iterative process.
• Looking at the work of others and designing imaginative outcomes. 
• Develop their understanding of presentation and perspective drawing.
 
National curriculum links
Design – Points 1-5.
Make – Points 1,2
Evaluate – Points 1-4
Technical knowledge – Points 1, 2, 
LED picture and moving picture projects.

End of rotation assessment.
www.technologystudent.co.uk

KS4 (0-9 grading)

Study TopicKnowledge and SkillsAssessmentSupport
This course follows an iterative design process of exploring, creating and evaluating. Throughout pupils will develop a solid understanding of core technical skills and specialist principles.
This will cover a range of manufacturing processes and materials including timber, polymers and paper/board.
Year 10
Pupils will apply their knowledge and understanding to make a range of mini assessed projects for the first part of the course, along with learning the theoretical knowledge needed to complete the examination. 
 
• Knowledge of key terms linking to the AQA GCSE specification. 
• Development of practical skills including hand and machine skills through working with card/boards, timber and polymers.
• Knowledge and understanding of CAD/CAM – 2D design and laser cutting.
• Knowledge and understanding of manufacturing techniques and processes.
• Knowledge of the design process including investigating, designing and evaluation as an iterative process.
• Develop their understanding of presentation and perspective drawing.
• Creative and imaginative design challenges are completed throughout to allow them to access the higher mark sections on the NEA. This includes using clients to design for, as well as other influences such as designers and environmental concerns. 
 
Year 11 
They will then choose a contextual challenge to solve for their non-examination assessment from the examination board.  All projects undertaken will maximise the use of facilities within the Design and Technology department, including use of CAD/CAM and the workshop machinery.
Theoretical knowledge and understanding of the Assessment objectives and subject content of the AQA GCSE specification. Focussing on Paper and boards, Timber based and polymer materials.
Year 10
Project work  and Practical outcomes 
 
Assessments throughout the year PPE, T1 and T2
Websites for revision
www.sencealearning,com
www.technologystudent.co.uk


Collins GCSE 9-1 Revision – Grade 9-1 GCSE Design & Technology AQA All-in-One Complete Revision and Practice.
ISBN: 978-0-00-822740-1

Grade 9-1 GCSE Design & Technology AQA Revision Guide (CGP GCSE D&T 9-1 Revision)
ISBN: 978-1782947523

Grade 9-1 GCSE Design & Technology AQA Exam Practice Workbook (CGP GCSE D&T 9-1 Revision)
ISBN: 978-1782947530
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